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Projects

2D Cooking Simulation Game (Sus Chef)

Served as the Graphics Programmer for a 2D cooking simulation game, collaborating with a team to develop a custom C++ game engine. Key contributions included designing and implementing a custom animation system to ensure fluid character movements and responsive interactions. Developed and optimized sprite rendering, created smooth transitions between animations and game states, and supported unique minigames across multiple cooking stations. Additionally, optimized graphical performance to ensure efficient gameplay across various hardware configurations.

Game Link: https://games.digipen.edu/games/sus-chef

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3D Puzzle Game (Mood Swing)

Designed and implemented a 3D dungeon crawler game using a custom-built engine. Players control Aurora as she navigates through multi-level environments filled with enemies, puzzles, and environmental hazards. The gameplay revolves around solving challenges, defeating a boss, and collecting crystals to restore emotions within the world. Contributed to player controls, level design, animation systems, particle effects, and interaction mechanics.

Game Link: https://games.digipen.edu/games/mood-swings

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2D Dungeon Crawler Game:

Designed and implemented a 2D Dungeon Crawler game using the Alpha engine. Players navigate through levels filled with enemies, puzzles, and hazards, solving challenges and defeating foes to progress. Responsible for developing the level design and creating a robust level editor to streamline game development.

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